Crazy Machines 2: Review
The main drawback of Crazy Machines 2 appears almost at the very beginning of the game and later becomes more and more noticeable. It’s difficult to describe it in one word: it’s not graphics, not music, not physics, it’s a weightless, barely perceptible substance. The German project does not make you feel like a local, trifling genius. When, from solving a not very simple and elegant problem, the blood begins to boil, and some kind of inner satisfaction appears: “So there is still gunpowder in the flasks, the old man is capable of something else.”. You understand, of course, that the developers only competently pull the inner strings and share their talent. But this does not reduce the buzz and even mixes it with admiration and awareness of someone else’s work. This was in Portal, alas, this cannot be found here. Don’t be surprised by this comparison. Even if the genre is somewhat different: in Crazy Machines 2 you build sequences of actions and solve problems with an understanding of physical laws. For example, you need to roll a ball into a cage – you explode the rocket, it breaks the support, a load falls from it, pushes the object, which is safely delivered to its destination. Pretty simple, like the M&M’s commercial. But both Portal and this game are puzzles, and their main value is riddles. Unfortunately, they lacked grace in the German project.
It’s a pity, because it could have turned out to be something jaw-dropping. Crazy Machines 2 has a technical arsenal that any intellectual game would be honored to have. And even though the three-dimensional graphics do not bring balm to the soul (although they are quite good), the physical model eliminates any gullies. It contains many elements and nuances and demonstrates painstaking work. Candles melt as they burn, basketball hoop nets stretch according to basic physics, darts stick into wooden barriers. Lepota. Excellent physics brought both hordes of positive and negative aspects to the project.
First let’s talk about the beneficial https://luckukcasino.co.uk/games/ moments. The ability to calculate the interaction of objects and the lack of desire to limit freedom of action gave Crazy Machines 2 a variety of options. It happens that there are levels that can be completed in one way – linear, uninteresting. The solution is found quite soon, and the archive of completed stages is replenished by a newbie. But there are often cases when you can achieve your goals with your ingenuity and unconventional moves. They carry a bunch of pleasant moments: they save time, save consumables, and bring bonus points. And it’s simply fun to trick the computer. But there is also a negative side: periodic riots of all elements subject to physics. As soon as you slightly shift the position of one object relative to another, the process will immediately go in the wrong direction. Periodically, moments arise when objects that get stuck somewhere on the way to their destination. You have to adjust the path of their procession millimeter by millimeter, try, try, try, just to pass the level. Not the most fun thing to do. But in general and in general – in an excellent physical model the content of positive aspects prevails. This can’t help but please.
Initiation into the plot will be short-lived, because in essence there is no such thing. We help the mustachioed professor, the best scientist of 1900, implement his crazy experiments. Of course, they are presented in the form of levels. Usually we are not given any global tasks. You have to either fry the dog on the fire from the torch, then connect the nth number of wheels with belts in order to listen to the gramophone, then bring the ball into the basket. The Germans’ science turned out to be very everyday and a bit Crazy, which, as you can see, is not indicated in the title by chance. In order not to tire our eyes too much and to increase the pleasure of the process, the developers periodically change the surroundings. From Gothic castles we move to Egypt, the walls of the laboratory are replaced by domestic pastorals. Along with the landscape, metamorphoses occur with music and puzzles. The first one moves from one simple melody to another, and the second ones acquire new elements. Unfortunately, this doesn’t help. Pretty soon boredom sets in and, armed with a yawn, the jaw begins to curl. From time to time there are excellent levels with good design, non-trivial moves and other good things, but this does not change the overall picture. Crazy Machines 2 lacks the courage that would make you play further, swallow the levels with appetite and move forward to victory. Sometimes there are mistakes, such as the strange sequence of assembling the robot: wheels to the body, but not the body to the wheels – blur the already not colossal impression. Alas.
A strange picture emerges. And there are plenty of puzzles, and there are tons of levels, and the physics are excellent, but you don’t feel the game. You can easily complete one, ten, thirty experiments, earn many thousands of points, titles, gold medals, but exit Crazy Machines 2 at any time without any hesitation or desire to return. This is probably the main indicator. Amateurs and office workers will torture her with hundreds of attempts after hours. Everyone else, if possible, is recommended to read it for educational purposes. After all, extensive puzzles are in short supply these days, and the physics here is interesting. Well, when you’re done, launch Portal and feel like a little genius.
Pros: physics; variety of options.
Cons: lack of courage.
