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A look at Mortal Kombat X

Sales launch Mortal Kombat X is just around the corner, so now is the time to talk about the new game. It’s a pity that the game will be released on older generation consoles a little later than the official launch on PS4, Xbox One and PC. Well, for these platforms, Ed Boon and his team of developers from NetherRealm are preparing the project for the date of April 14. I hope that it is there, in mortal combat, and we’ll meet.
Based on rumors and unofficial screenshots, it becomes clear that the game will not only have more characters than currently announced, but also quite a few alternative costumes, including feudal Japan skins. Jax and Shinnok will also take part in the deadly duel, and perhaps in the next screenshots we will see Goro, whom you can play as this time if you pre-order.

I hope you enjoy the video, thanks for watching!

Mortal Kombat X

Best comments

Interesting politics too. In the Nogamstop-casinos.co.uk poor series of MK, they introduced new characters, removed old ones, shuffled them as best they could, and now they’re like: “Oh! Yes we will have Jax and Goro! Continuous innovations!». This makes me smile) But I will definitely play.

This brown filter is annoying, and the introduction of completely stupid soulless and empty fighters, well, unless Casey Cage fits into this concept

Unfortunately, this is not that uncommon for the MK series. During the 1st and 2nd series, a bunch of different characters were introduced and as a result, in MK: Armageddon, there were about 70 characters. 70. If I start listing those of them who were not in the classic trilogy, then most will not even understand who they are X) But despite this, Midway (now Netherrealm) managed to introduce interesting characters (Google: Havik, Kira, Shujinko, Kenshi), so there is hope)
P.S.: true at the moment, almost all of the new MKH characters don’t look very good -_____-

Also in this part we got rid of being stuck in the corner. If you are pinned in a corner, then you press a button or a combination of buttons and the character jumps onto the tent(approx. if there is a Bazaar on the map) and jumps over the enemy.

Well, about the styles of the fighters. Well, as I understand it, this is not a new product, but simply a modified version of what was in Mortal Kombat: Deadly Alliance. Well, only there all three styles were available at once and changed right during the battle. And then we finalized it and, in order not to overwhelm the players with a “million” combinations in which the devil would break his leg, we decided to make it so that before the battle they chose styles. And there are a lot of techniques and “mess in the heads” of gamers.

Well done NetherRealm. Even if this is the same 9 or Injustice, just “powdered”, then I bought it and pre-ordered.

A little guide on how to start speedrunning. The complete story of my speedrunning career.

Darova, apricots) How young life is? I was missing somewhere again… Well, you know that wife, work, speedruns… And today we’ll talk about the latter. Let’s go! So, today we will talk about how to start speedrunning and talk about my races.

How to start speedrunning?

So, first of all, let’s start with choosing a game. To be honest here you are as free as birds. Choose what you want. But still, I will recommend something: Super Mario Bros, Celeste, Lego Worlds, Toy story 3: The video game, The Legend of Zelda Wind Waker, Super Mario World. You can also watch Rom Hack Super Mario Bros, Super Mario World. Regarding the recorder and timer, I use OBS and LiveSplit. Both of these programs must be opened as an administrator, otherwise OBS may not capture video. Well, then speedrun ahead! If you have any other questions, ask in the comments.

My speedruns

I started speedrunning in the https://nonukgamblingsites.co.uk/irish-casinos/ summer. Then I played my favorite Toy Story 3: The video game on psp. She sunk into my soul and I really wanted to speedrun. Thus, soon seeing her at speedrun.com everything went and went. I was eager to speedrun the last level (since there was at least some kind of competition there). And in two days I achieved second place and was almost at the world record. But one glitch haunted me, I couldn’t do it. And he was in the world record. If I learned how to do it, I would make a world record. Maybe someday I’ll return to this. Well, then I had a big break from speedrunning. Then, returning from these wanderings, I started running other levels. One of them was at the level of the PC version, and took 2nd place in its speedrun. But due to the fact that I had an old computer and the downloads took much longer, I fell short of the world record. If you remember, during this long break there was a spark of speedrun. At that time I was a big fan of retro games (Nes and Snes).

I tried a lot of games and tried Mega Man X once. What a music, what a Run and gun. Looking at the speedruns of this game I wanted to do the same. So I took a step towards wasting the whole game. For a month, once a week (sometimes twice), I had training. But everything was more complicated than I thought. The thing is that I played on an xbox one gamepad and in order to speedrun the Intro stage I had to quickly press the button. On the snes gamepad you could do this with two fingers, but on my gamepad it was impossible to do this. And what do you think? I pecked with one finger. The reason was that on the xbox one gamepad I couldn’t simultaneously hold down the D-pad and hit the button with both hands. Therefore, I controlled the d-pad with one hand, and pressed the button with the other hand. Well, just on the snes gamepad you could hit the button with one hand and hold down the cross. It was difficult. After 30 minutes of training I was all red, but it was cool. When you do something incredible, it gives you a charge of strength that tells you to go forward. I ran with this light, but it soon went out. And I returned to modern gaming. Thus, while speedrunning Mega Man X, I learned about speedrunners CalebHart42 and Walrus_Prime. I also watched the races for this game.

Further on in my travels, I also speedran another game called Super Mario Land 2: 6 Golden Coins. I didn’t complete it completely, I just got to the final boss’s castle. And here’s the story. I also ran levels, but my speedruns were not accepted because I was using a PROHIBITED EMULATOR. Therefore, before you speedrun, look at the rules. And this race was rejected by a person under the nickname Oh_Deer, it’s clear from the nickname what kind of person he is, so we won’t stop. We’ll probably end up with speedrunning on our travels. Let’s go back to the present time.

So, I climbed through the outback speedrun.com, I came across a game called Harvest Moon GBC 3. Looking at the any% category, I saw that the world record there is 20-something seconds. I was looking for something like this, so that I could speedrun the whole game without much stress, and that’s the goal of this speedrun. You just need to skip the text and choose the correct answers at breakneck speed. Actually it’s not easy. It’s good that my finger is trained, otherwise it would be bad. And at the same time, a frantic reaction is needed in order to choose the correct answers at breakneck speed. But still, difficulties make speedruns interesting. We’re getting to the point where I recently started speedrunning on my xbox one console.

Analysis of the Assassin’s Creed 3 debut trailer

After watching the trailer, some people had a lot of questions that needed answers, and so we decided to look at the debut trailer for the third part Assassin’s Creed, Perhaps this is where you will find what you are looking for.

The most important question for those who watched the trailer: is it a CG trailer, the answer is simple – no, the trailer was made entirely on a new version of the Anvil engine, although slightly embellished. However, even this allows us to evaluate how graphically Assassin’s Creed stepped forward.

A little about the game:
The main character is Connor, he was born to a Native American mother but his father is English. He lived in his mother’s native tribe, but with the arrival of the colonialists the tribe was slaughtered and he miraculously survived. The game spans the period of the American Civil War, the game will demonstrate events from 1753 to 1783.

At the beginning of the trailer we see the inscription “Mohawk Valley” on the left, as was known from the article GameInformer these are the native lands of our main character, t.e. these are his native lands in which he feels at home, this is his forest, his element and he is not a victim here, but a hunter.

In the next frame we see fragments https://nongamstopsites.uk/ of the defeated detachment in the morning, and its attack at night, but let’s start in the morning. We see the English flag, the dead bodies of soldiers scattered along the road and a pack of wolves that are gnawing the remains of the fallen. I wouldn’t like to guess, but the experience of playing Red Dead Redemption tells us that (possibly) wolves will play the role of some scavengers, who after the battle can always come to the battlefield to profit from the remains of your enemies, and if our hero lingers there, he will have to defend himself so as not to become a victim of a hungry pack.

At night, we observe an attack on this very detachment, as is clear from the trailer, it is advisable for us to choose attack tactics, in our case this happened point-blank, without Robin Hood techniques, tree traps and other robber technologies. We saw a spectacular attack by the main character, a quick and deadly reprisal of the patrol, however, the last two murders were shown not so much to demonstrate quick execution, but for showiness; nevertheless, if desired, the assassin can kill the entire English patrol in less than a minute.

The hidden blade was not demonstrated in the trailer, but this does not mean that the developers have said goodbye to it; perhaps later in the game the main character will discover the secret development of his ancestors and will use it (after all, the game covers a fairly large period of time). Thus, the main weapon and most likely the “symbol” of the protagonist will be a deadly tomahawk, which our hero wields quickly, deftly and uses for its intended purpose. In the second hand we can see a dagger, most likely it can also be used for skinning animals, but again, perhaps this is just the initial equipment of our protagonist.

Next, we see how the new hero has deftly mastered his new habitat, and instead of jumping on buildings, he quickly moves through the trees. Above I took a screenshot in which he, while running, deftly jumps onto another log B GameInformer wrote that there will be many variations of animation that will allow you to look at acrobatics in a new light, and if this technique is not made specifically for the trailer, then we will have a very rich set of new animations and jumping through trees will not be as boring as we imagined.

As the developers promised us, the new version of the graphics engine will be able to process up to 1000 NPCs on the screen, i.e.e. we will actually be able to watch a real battle. But will this battle be credible, and if we stay to sit and watch until the end, what will happen next, the winners of the battle will gather their fallen friends, set up a camp and take their bodies to the city for burial? For me this is the main question, because as it is written in the magazine GameInformer we will be able to watch more than one big battle of that period of time. One more question remains, whether the main character will necessarily take part in these battles (I mean, one way or another, the plot will lead him to the battlefield, as a fighter or observer).

At the end of the trailer we hear the speech of George Washington, the great American commander and figure who played a big role in the fate of America. What role will he play in the war between the Assassins and Templars, and will he even have a role in this event?? We can get answers to these questions in the game itself, but for now I suggest you watch the trailer again, anyone should listen to his speech, after such words you really begin to believe in freedom and want to fight to the death for it. This is how our trailer ends – the beginning of the battle for freedom.

After the Assassin’s Creed 3 trailer, there is a certain impression of understatement; I want to believe that all the promises of Ubisoft and the beautiful words of GameInformer will come true, and all the hints about gameplay in the trailer will turn out to be true. For me, a lot remains in question, because a big game awaits us, which will give a lot of history and the opportunity to take part in this story.

(There was a Flash player, but since 2020 Flash is not supported by browsers)

Ancient evil. Episode II Hunger and Pain.

I came to my senses again. My https://nongamstopcasinosites.co.uk/ head was buzzing more than ever and it was clear that without treatment I would sooner or later die, and I also wanted to eat. The goal of finding at least someone faded into the background and I set myself a new task of finding something edible. I started looking for a kitchen or something like that. The search was unsuccessful, although there was a kitchen, there was no food there. Damn, a “thrifty” person lives here, or God knows. But this is not the most important thing now, but the main thing is that there is nothing to eat. Eh, Anton once called me to go hunting, but no, I got sick. Otherwise, at least it would be a little experience. Oh well. With God’s word, faith in myself and a cleaver that I grabbed from the kitchen, I went into the forest. But there was no forest, or rather there was one, but it was so rare that it couldn’t be called a forest. However, this did not matter; the local animals were pigs, cows, sheep and chickens. It was not difficult to hunt them. Having beaten the poor pig to death (the pig was killed slowly and painfully with a cleaver), I dragged her carcass into the house. Thank God, I won’t have to climb up the same way, because I opened the gate from the inside. I was a useless cook, so I, with grief, having splattered the whole kitchen with blood, was able to make myself a crappy, but at least some kind of kebab, fortunately at least there was enough water here.
Then the pain hit me again, my head almost burst. I barely found the strength to get up. My ears were ringing, my vision was blurry, and my head was bleeding. For 10 minutes of this hell I tried to find a first aid kit, but to no avail. Eventually it ended. I don’t think I can stand it if it happens again. Stopping the bleeding with a bandage from the sleeve. I started looking for a first aid kit, maybe now with healthier eyesight I can do it. We only managed to find some jars with green liquid, but even the fact that a red cross was drawn on them was reassuring, maybe it would help.
Now you can go back to searching for people. The only place I haven’t explored yet is the hatch in the basement. Opening it, I saw a hole about twenty meters deep. Well maybe who is there. Going down I saw a fork, four directions. It’s worth searching them one by one. I went left. There were torches everywhere, there were buckets and pickaxes, it looked like there was active mining going on here. Twenty minutes later I ran into a dead end. Returning back I went to the second cave. But after only about three minutes I ran into another dead end. I was about to leave, when out of the corner of my eye I noticed a gap in the wall from which light was coming. I easily broke the wall and entered a fairly spacious hall. At the far end stood a giant cage engulfed in black flames. And on the side stood a brightly glowing pyramid. Some strange feeling came over me. It was as if I stopped controlling myself and my legs went to the pyramid on their own, and my hands reached for its top. I tried to resist, but the pain returned with renewed vigor. I was about to grab the bottle with a hand that was more or less under my control, when suddenly it jerked and the bottle broke against the pyramid. She turned green, then black and turned to dust. I couldn’t take it anymore, I fell and passed out.

20 years ago. Outcast Review

Year 2007, government, probe Energy release, threats sunrise. The world is ending, everyone has a red code I am the last stronghold of humanity. "To work! Get up! Get into the teleport! Go! save the world!"And I can’t answer: -Sasai. Again I will see neither sleep nor peace There will be nothing but heat and pus. I would continue to drink if it were up to me, but someone else’s toy is out of order. The great savior woke up on a living and bright planet, where some evil overlord wants to conquer everyone in the world. So there’s no time, now you’re Ulukai. Here’s a quest for you, well, goodbye, as it were. Kavooo? What the hell is Fae Ran?? Where did I end up? You’ll probably have to help, otherwise you’ll fail.

I, like many of you, have played countless video games, just like you, I can’t tell you the exact number, but I can confidently say that most of them were in the adventure or action-adventure genre. Starting from Tomb Raider And Omikron and ending Okami, what can I say, I tried to play text games Zork I And Zork II (unsuccessfully). And I can honestly say that Outcast is the best adventure game released before November 18, 1999. Having learned that a little-known but well-received game by critics turns twenty years old in 2019, I decided to go through and tell about this masterpiece of the Mesolithic gaming industry.

It’s a rare moment when a small company decides to make a high-cost product without knowing for sure whether it will make up the sales. Outcast is one such product. Appeal did a great job and made such an excellent game that it would have been difficult to find one even close to it at the time of release, but no matter how good the game is, there are always cons. I’ll start with them.

The graphics engine is terrible and it’s not even about voxel graphics, although here it is an order of magnitude worse than in Blade Runner or Command & Conquer: Tiberian Sun, but how it affects gameplay. Voxels operate at a lower resolution than pixels, and therefore some things appear a little blocky, that is, low-textured, which even at the time of release did not look very good, although this is not very noticeable, since the advantages of this engine are that it shows curved surfaces much better than pixels. In fact, this is a slight misconception and Outcast does not use this type of graphics, the game is based on raycasting technology, but the description above is completely true and it’s difficult to play for the first time until your eyes get used to it.

Now the positives (and this will take a lot longer), firstly I’ll start with more comments on the graphics. The advantage is that it renders large environments beautifully, and thanks to several techniques implemented by this game’s designers at Appeal, many blocking obstacles in the landscape can be avoided, although the characters show this painfully (more on that below). It’s very hard to believe, but the way the characters look and the way they move in the cutscenes looks better than any game of that period. It’s a combination of: "The best and worst graphics I’ve ever seen" And if that last sentence put you off, don’t worry, you’ll get used to it quickly. The water effects are also excellent, even better than in the first FarCry, which came out five years after Outcast, the surface reflects everything above it and shakes when you move, not to mention when something explodes in it and makes a huge splash of water.

Now another important thing: the enemy AI, which is well designed. If you encounter enemies one at a time they will run and be stealthy, in medium groups they will spread out and try to flank you, while in large groups they will rush you like meat relying on numerical superiority and don’t think they can’t. They also communicate during combat in order to eliminate the enemy with fewer losses for themselves. In short, they act smart, individually or in groups, in a way reminiscent of Half-Life and Thief, and it’s very enjoyable.

Now the sound. Performed https://gamblingdata.net/casinos/videoslots-casino/ by the Moscow Symphony Orchestra and Choir, it is simply magnificent. The music generally suits the mood and what’s happening on screen very well, as you talk to NPCs and wander around the peaceful village with softer melodies changing to sharp, fast percussive rhythms during combat. The sound effects are clear, each weapon has its own characteristic sound and this is not the sound of a water pistol, the voice acting of the characters is also excellent.

And now we come to the most important thing. Plot. The introductory video, although quite long, is made at a high level every second of it. It tells the backstory of a universe where the US government sent a probe to another planet, it was discovered and damaged, causing a backlash that created a black hole ready to destroy the Earth. We are also introduced to the main character Cutter Slade, who has obvious problems with alcohol and the pretense of cool of Jim Raynor, whom he reminded me of. Seriously, you can compare the intro with Jim and the beginning of the opening of Outcast and the parallel will appear before your eyes. For the first time we also see the creatures inhabiting the planet on which we will spend the next 25 hours – these are Talans, but more about them later. Then we are introduced to three other characters who will need to be taken to an unknown planet to repair the probe: Marion Wolf, Professor Kaufman, who formulated the theory of parallel worlds, and Professor Xu, creator of the energy source.

The flight does not go well, and they are thrown to different parts of the world, Adelfa, where they went, and Slade wakes up alone, in the house of a local resident – Talan. Talans is a humanoid race reminiscent in its appearance and level of technological development of the Ancient Chinese. He is then told of Adelfa’s predicament. Talans believe that he Ulukai, savior from prophecy Kazara, religious leader killed by the tyrant of Adelphi Fei Ran. The prophecy is that Ulukai will free Adelpha from Fey Run. Yes, get ready for the fact that you will have to memorize the language of the world you are in, because the meaning of words will be explained to you rather vaguely. Right away we are shown the struggle within the Guardians of the Resistance, as their leader is a pacifist and some Guardians want to fight. This plot will last you for the next 6 hours, and you can find out for yourself what happens next.

The original voice acting is also done at a decent level, the main character speaks in a drunken voice, a warrior tired of everything, without forgetting to make charismatic and ironic jokes and even break the fourth wall. The Talans’ voices are practically no different from each other and the point is not that they were voiced by one person, it is more likely due to a racial trait. Imagine Chinese people of the same gender trying to speak English, to you they will all sound the same, although the voices will be different (I don’t approve of this comparison, but that’s how it is)

You don’t have to spend a long time entering the interface. Many functions are performed by hotkeys. Everything is in its place: radar, item action, ammo counter. The only thing that might make a modern player laugh is character movement and shooting. It’s difficult to describe it, but if you’ve seen such a masterpiece as Gulmen, then you’ll understand what I mean, but when switching to the first-person camera it helps a little, although after you’ve laughed enough, you can switch back.

There are only 6 weapons to choose from, which limits the fun. Besides, your starting weapon is a ridiculous joke. I think they did it to add difficulty to the beginning of the game, but they shouldn’t have made it so hard. But new weapons and upgrades can be acquired quickly if you know who to talk to.

The quests in the game are generally quite good and actually make sense, it’s not a constant give and take, for example in each region you can talk to the leaders and try to convince them to stop producing what that region produces to weaken the enemy soldiers, or you may not and they will rip everything you can, it’s fair and I like it.

So, that’s all I have to say about Outcast, except for one thing: try this. Again, this is one of the best adventure games I’ve ever played, and it’s also worth a try for more than just adventure game fans, as it has a lot of action and RPG elements to it.

If you have the autistic ability to abstract yourself from the real world and forget what, there are modern games such as Shadow of the Tomb Raider, Uncharted 4 and many others, you can put the following ratings:

Graphics-8
Strongest ratio of best to worst graphics I’ve ever seen. Great natural features and beautiful sprawling open areas, but poor looking buildings and characters.

Sound-10
A masterpiece performed by the Moscow Symphony Orchestra and Choir.

Plot-9
A very good story that I can’t go into too much detail due to spoilers.

Management-9
There may be some problems when you enter buildings and when you get too close to an object, but a quick switch to first person mode and the problem is solved. Weird but easy to use. Everything can be remapped, the default controls are as easy to use as custom configurations, and the GUI is great.

Result-9
At least, this is what I would have given twenty years ago, but knowing that there are more modern games, even Outcast itself, which had a remake in 2017, I can give the game 7, for the classics, which, in fact, if you are not inspired by my article, you don’t have to play. If in Quake, Half-Life, Deus Ex, Gulmen it was worth playing just to get acquainted with the classics, then a trip to the world of Adelph is not worth it and I wrote all this probably just to honor the memory of a really not bad game.

Assessment and self-esteem of today’s youth. Analytics.

I’m 14 years old, I’m in 7th grade. At school, I often hear self-criticism from my classmates, and not only the smart ones criticize themselves, but also the not-so-sophisticated ones. And so I began to wonder what it was? and what causes this. I decided to hold a social.survey.
I interviewed 8 people (including myself). Of these there were 4 boys and 4 girls. Of them, two boys and two girls were not stupid and quite cute. And the rest are pretty mediocre.

The questionnaire contained 6 questions: 1. You are smart(i)? Why?2. You are beautiful (me)? Why?3. Name 3 character traits of yours.4. I’m smart? Why?5. I’m beautiful? Why?6. Three traits of my character.
_______________________________________________________________________________

Subject #1 (it was me)
First I’ll tell you about myself. Answering the first question, we can say that I am still smart. This is indicated not only by my grades and successes, but also by the fact that my general level of development is often higher than others. Everything is obvious here.
But beauty and cuteness are a very subjective matter. I like myself. Yes. But not really, but I don’t want to puke (the only exception is in the morning).
My character is not simple, or rather unusual. I have a different view than most on obvious (and not so obvious) things. And I behave eccentrically with people. Many are even offended.
So before the survey, I was even more interested in how they would evaluate me than how they would respond about themselves.

P.s Anticipating possible questions: I am an excellent student, I recently entered the best lyceum in Kuzbass.

Subject #2.
His name is Ilya. He looks like an ordinary boy with ordinary problems. He’s not stupid, I would even say he’s not stupid at all. But nothing is ordinary.
His appearance is also quite ordinary: a little plump, round, freckled face..
His character is funny, but at the same time simple. Sometimes he can behave like a redneck, and sometimes he even surprises me somewhere and shows his best side. In general, it is quite clear that he has no obvious reasons for complexes. But… (hereinafter in the questionnaires verbatim quotes will be given)

1.No, because I’m not an excellent student.
2.No, I’m embarrassed by my appearance.
3.Hot-tempered, cheerful, mischievous.
4.Yes, you entered the lyceum.
5.Yes (no explanation)
6.Calm, restless, arrogant.

Subject #3.
His name is Evgeniy. He can be classified as narrow-minded; he studies poorly, is lazy, and doesn’t care about almost everything. And his appearance is quite average. And the character is spontaneous and cowardly. But I admit that sometimes you can communicate quite well with him.

1.Yes, I have a lot of https://lowdeposit-casinos.co.uk/review/bubbles-bet/ knowledge.(something I didn’t notice approx.author)
2.Don’t know.
3.Kind, polite, hot-tempered.
4.Yes, because I’m an excellent student.
5.Yes.
6.Hot-tempered, kind, polite.

Subject #4.
His name is Pasha. He is similar in many ways to the previous test subject. He studies as poorly as No. 3, is lazy, doesn’t care about the future. Appearance is again ordinary: tall, thin, with a bowl-length hairstyle. But he has one good character trait – he is a good friend and not a redneck. This is important in these times.

1.Average, I’m a bad student.
2.Yes
3.Cheerful, calm, kind.
4.Yes, you know everything.
5.Yes
6.Kind, sympathetic, calm
_______________________________________________________________________________

Subject #5.
Her name is Nastya. She’s smart, quick-witted. Pleasant appearance, although unusual. Her character is responsive and pleasant, but quick-tempered and she is a little messy and modest… But the overall impression she leaves is very, very good.

1.No, lazy.(all lies;) approx. author)
2.No, I don’t know.
3.Kind, not neat, hot-tempered.
4.Yes
5.(no response)
6.Don’t know.(I’m a secret agent)

Subject #6.
Her name is Nadya. The girl is narrow-minded, but not a redneck. Appearance is simple, unremarkable. Character: simple, mischievous, explosive, psychotic.

1.Yes, I don’t know.(yes or I don’t know)?)
2.Yes, nature has gifted.
3.Nightmare, kind, funny.
4.Yes, excellent student.
5.Yes
6.Kind, sympathetic, optimistic.

Subject #7.
Her name is Marina. She is also a simple girl, but sometimes she shows signs of being a redneck, but it is quite possible to communicate with her. The mind is mediocre. She’s a little plump, but that doesn’t really spoil her, she has her own “zest”. Character, I repeat, simple, cheerful, well, in general, ordinary.

1.Yes, I know a lot.
2.Yes.
3.disgusting, harmful, sentimental.(what self-criticism! Man!)
4.Yes.
5.Yes.
6.Harmful, submerged, different.(to the point)

Subject #8.
Her name is Sasha. I would like to dwell on it in more detail. This is perhaps the most interesting and unusual person I have had the honor of knowing(not counting me of course). She’s smart, almost like me ;). Everything is ok with external data too. And the character… well, the bomb. Hot-tempered and calm, mischievous and immersed, cheerful and melancholic. Overall good: both the figure and the soul).

1.Yes, logical mindset.
2.Yes, compared to others.
3.Funny, pervert(yes that’s what she said), optimistic.
4.Yes, I entered the lyceum.
5.Yes.
6.Modest, kind, not good at understanding people(WTF??)
_______________________________________________________________________________

Now I’ll try to understand the answers and find a pattern:
1. Self-esteem: Today’s teenagers evaluate themselves very subjectively. What’s interesting: smart and beautiful, they underestimate the reality of both boys and girls (except in rare cases) Moreover, the most difficult thing for them was to come up with reasons for their cleverness (which is obvious) and they turned out not quite adequate. And your description. It was difficult for everyone, without exception, to come up with three epithets about themselves, this is due either to not knowing them or not knowing oneself.

Conclusion: It’s better not to evaluate yourself, if you want to know the truth, ask someone else.

2. But grade turned out to be surprisingly objective, for everyone. Apparently the one who said was right: “It’s clearer from the outside”. After this survey, of course, I didn’t discover America for myself, but I learned something new about myself. Only, as expected, it was strained with adequate arguments, and where would they come from?? They teach this at school mediocrely, and even then many don’t really delve into it, and many have a cavity in their brains.

Conclusion: you know better from the outside, but you’ll have to come up with arguments yourself.

P.s For anyone interested, you can read my debut poem, rate it, give me some advice… blogs.stopgame.ru/topic/12637/
P.P.s All profiles, characteristics, names are published by mutual consent of all persons involved in this article.

An atmosphere that cannot be repeated: Dying Light

Greetings. Perhaps when you came to this blog you decided that this was some kind of belated review of Dying Light, but no. In this blog I would like to touch on the topic of immersing myself in the world of Harran and its surroundings. This blog is intended for those who have completed the game and have just started playing, but do not understand why it is so catchy. Why I like her so much and why she has a pretty high score (75 on Metacritic)? Here I will not touch on the gameplay features of the game, but will only consider the atmosphere of the game. So let’s not hesitate!
I will divide the entire blog into three small parts: Picture, sound, progress.

By the word “Picture” I mean the general impression of the graphics and the overall range of the game. So, the entire game, with the exception of a few moments, is orange-yellow. And this is not without reason, because the fictional city of Harran, according to the developers, is located in Turkey. Unlike many zombie games, where the events take place in the dark, perhaps in a city with a green tint (like in the Last of Us), the environment of Dying Light is more reminiscent of a town somewhere in a deserted place. The color of the game during the day, as stated earlier, is yellow and orange. Yellow, for example, is the color of the disease, which somehow complements the picture of the infected area. This choice of gamma and color gave players a feeling of alienation and even created a certain melancholy. Is it beautiful? This is a matter of taste, but if in Resident Evil 2 Remaster we saw black and gray colors, which of course was scary, Harran gave us a slightly different impression. In Dying Light, colors were chosen to calm the player without escalating the situation. But who said that peace cannot fascinate and frighten at the same time?? Here I would like to say that the game feels different at different times of the day. Now I’m looking at the day. The developers did not intend to intimidate the player with the environment so that he would be afraid to leave the safe zone. Who then will study and explore the world?? The warm color of the game during the day gave the player the opportunity to look around Harran for points of interest. Dying Light doesn’t try to be a horror game, but at the same time it doesn’t relax the player to the maximum. The result is a killer combo of atmosphere and a false sense of security. Yes, yes, exactly false. The line between fear and the desire to quickly find out, for example, what is in that building, is thin. In my opinion, the developers managed to stay exactly in the middle, without simultaneously giving complete peace and without hindering movement. Running across the rooftops of houses illuminated by the bright sun, knowing that zombies are roaming somewhere below, who are very strong at the beginning of the game and can send the player to the loading screen in a couple of seconds, is not scary. And this is all thanks to the yellow and orange colors. People usually associate these warm colors with something pleasant, and from this the city of Harran does not repel with its mutants and bandits, but rather attracts with its pleasant atmosphere. The atmosphere of the world of this game is 70% the color of the environment. We’re done with the day in Dying Light, but there’s still night ahead.

So now it’s night in Harran. What has changed?? And a lot! Firstly, the primary colors changed: from yellow and orange to black and bright purple. While playing Dying Light, a player could learn one very important rule during the first hours of the game: night is not the time for travel. At this time, especially dangerous infected people come out onto the streets, and the difficulty of the game increases significantly. As the sun sets, the tension increases and the player’s heart begins to beat faster. But this is not only because of the difficulty of survival, but precisely because of the flowers. The darkness can hide from the player the infected, who are many times more tenacious and stronger than daytime zombies. The player hears them, but does not see them. The player’s awareness that he could be attacked at any second makes him start to worry. The purple color comes from UV lanterns, which both the player and NPCs have. UV lights are also placed in safe areas. The bright color of these lanterns is even a little annoying, as it is against the backdrop of black, which has swallowed up the entire city. The contrast between black and purple complements the already uncomfortable atmosphere of the game at night.

To summarize, I would like https://gamblingsitesnotongamstop.co.uk/ to say that many simply do not consider color to be an important role in games. But it was in Dying Light that color became most important, because without this special ambience and atmosphere, the world of Harran would not impress us as much as it does now.

Sound is a very important part of the game. Even more important than you think. The sound of a breaking roof or exploding gas tanks is very loud. And this is important, because loud sounds give unpleasant sensations. Considering that the city itself makes certain sounds, such as grinding or knocking, the player understands that the city, ironically, is alive. As the player thinks: “Well, if I can throw something at a wall and it makes a loud sound, or if I fall from a great height onto a pile of garbage and it makes a characteristic crack, then those sounds that I heard in the distance are apparently also caused by something."But the most important thing is that these sounds affect the gameplay. Hearing a loud sound, the infected will come running to its source. They are quite intimidating in the early stages of the game because of their high speed. And before they run to you, they themselves will scream, and very loudly. This is undoubtedly terrifying for beginners, because upon hearing a scream, the player will begin to panic. If the infected were initially nearby, but somewhere in a locked building, they will knock down the door with a roar, which leaves the player in shock.

The music is very good in my opinion. She is not fast, but even calm, which complements the serenity I spoke about earlier. And I even downloaded some songs. However, in the original Dying Light there is not a lot of catchy music, but in the DLC The Following, many are etched in the memory for a long time. Here are some tracks I would recommend:

Paweł Błaszczak-Stealth
Paweł Błaszczak-Last Turn
Paweł Błaszczak-What Next

What is progress? In this case, progress is pumping up the main character. But I said that I wouldn’t touch on gameplay aspects, right?? Exactly. I would like to talk not about progress in levels and gaining new skills, but about Crane’s progress as a participant in the events of Dying Light. Previously, I wanted to write about the plot in Dying Light, but you understand that it has practically no importance? So, progress. At the beginning we play as a VGM agent who is trying to become “one of us” in the Tower, having, of course, his own goals. Later we become imbued with people from there. Then we become attached to Rahim, and so on. By the end of the game, you play not as an agent, but as a person who is not indifferent to the fate of Harran. People recognize you and you feel like your actions have not gone unnoticed. Personally, I liked Crane, mainly because he didn’t follow the government’s lead. Yes, we basically play the role of an errand boy, but this is more of a general plot problem. The hero develops. We see this in the DLC The Following, where we go, by the way, to find something that will help everyone. There he helps many, and this is progress. Progress from a follower of orders to a person who acts as he wishes. And the most important thing is that the player feels the same. The beginning of the game is a short briefing for the task from the VGM, and a very important task. The player feels a connection with the VGM and understands that the task needs to be completed, but since we communicate with them only using a walkie-talkie, the influence of the VGM decreases. We cease to feel whose task we are performing. This is due to the fact that the only person from VGM with whom we communicate is the instructor, and in Harran itself there are many living people. Trust in the VGM is falling due to their orders and lack of personal approach. In their eyes, we are just an executor of orders.

And the bottom line is this: the game Dying Light is not just an action game in a world with zombies, but something more important. To be honest, after watching the gameplay trailer for Dying Light 2, which has not yet been released (or maybe you are reading this at the moment when it came out), I was a little upset, because there I will most likely see the usual green and gray colors, I will not be able to feel what I felt while passing Dying Light, but we have gone somewhere wrong. As a result, Dying Light is a unique project that we will never see. It’s a pity, of course, but what’s stopping you from launching it again, even after so many years?.

Assassin’s Creed III – News (UPDATED 04/07/2011)

Assassin’s Creed III: New Evidence
Let us remind you that in May of this year, developers from Ubisoft are going to make a big announcement regarding the new part of Assassin’s Creed.
The recently released DLC for Assassin’s Creed: Brotherhood, called The Da Vinci Disappearance, has a small hint that could, and does, relate to Assassin’s Creed III.
While playing The Da Vinci Disappearance, players can discover certain coordinates – 43 39 19 N 75 27 42 W, so if you look around and enter these coordinates into Google Maps, you can find a crater located near Glenfield (Glenfield). What could this mean??
Now let’s take a look at American history and find many interesting, historical events that are just right for a new Assassin’s Creed story. For example, the revolutionary war between the United States and Great Britain, which occurred between 1775 and 1783.
Is this really so or is Ubisoft planting false information… we will find out only in May.

Assassin’s Creed III: Paris June 1789
Ubisoft has already said that they chose the era for the game, and perhaps it really is the time of the French Revolution. France 18th century interesting time: palace coups, murders, war, etc.d. The era is a little washed out, but suitable for the game.

Ubisoft has already torn off https://noaccount-casinos.co.uk/no-kyc-casino/ the protective tarp from Assassin’s Creed 3.

If you believe a new survey among people who have tried Brotherhood, then the French can add mountains of new features and frills to the sequel to Assassin’s Creed: Brotherhood. It’s no joke, the list of possible answer options that Ubisoft offers its respondents includes as many as 15 points. Here’s what they look like:

1.Improve the assassin’s blade, thereby increasing the speed and smoothness of the hero’s movement around the city;
2.Improve Eagle Vision – the hero will have the opportunity to see the routes along which patrols run, notice clues in complex puzzles and detect lies during a conversation with other characters;
3.Add intuitive tools for creating and customizing bombs using various ingredients that can be found in the game world;
4.Tactical use of various bombs (smoke, poisonous, blinding, explosive) in the context of the situation;
5.An additional task in which the main character and the guild of assassins need to fight against the Templars in order to regain control of the city, retaking district after district;
6.A completely new hero and a new historical era;
7.A continuation of Ezio’s story, set outside of Italy;
8.Closer connections to different games in the Assassin’s Creed series. For example, your actions in Assassin’s Creed: Project Legacy on Facebook* will affect the progress of full-fledged console AC projects;
9.Add online co-op;
10.Add offline co-op;
11.More maps for multiplayer;
12.New character classes with unique skills;
13.New online game modes;
14.More thoughtful and in-depth online team play (new tools for clan management);
15.More opportunities to customize your character in multiplayer (logos, avatars, team names, etc.);

Just in case you’re a firefighter, it’s worth saying that this is just a survey and nothing more. It is not at all a fact that all of the listed changes will necessarily be taken into account when creating the next part of Assassin’s Creed. Although some of them look like a completely logical development of the ideas laid down in the foundation of Brotherhood.
P.S. this game will also have multiplayer but with new maps =)

Assassin’s Creed 3: Asia or North AmericaIt seems that rumors regarding the next location of Assassin’s Creed 3 are partially confirmed. A small art exhibition dedicated to the series has opened in Munich, Germany. The art director of the third part, Mohamed Gambouz, walked and wandered among the paintings with images of the main character and game locations. It was he who discovered the secret that keeps fans around the world from sleeping peacefully – the action in Assassin’s Creed 3 will take place in Asia or North America. True, he almost immediately clarified that this decision did not depend on him. However, he personally is determined to create a completely new game. In addition, Gambuz said that the developers tried to hear all users – they very carefully and for a long time studied all the reviews left on forums, blogs, as well as on Facebook and Twitter. In the end, Mohammed promised that he would keep the press informed, and in the next few months he would definitely have more information. Well, for now we can only speculate. Although it’s hard to believe that Ubisoft hasn’t yet decided on a location for Assassin’s Creed 3. Well, the option with North America is still more like the truth – firstly, quite a lot of serious historical events took place in this territory several centuries ago, and secondly, there were already hints about the USA.
Here are some photos from this exhibition:

* The activities of the parent organization “Meta” are recognized as extremist and prohibited on the territory of the Russian Federation

Analyst. Universe and plot of Half-Life: Nihilanth

"Who is this?“This question agitated the mind, created terrible pictures associated with this creature, disgusting to the point that the urge to vomit began to rise in the throat. The creature hovering above Gordon spoke. "Freeman!“- it screamed, and the ground under Gordon’s feet disappeared.

"The name "Nihilanth" not only means nihilism, but also "anth" ("flower") due to the appearance of its head, which opens like the petals of a flower."
(Ted Backman. Half-Life 2: Raising the Bar")

One of the most mysterious characters in the Half-Life universe, not counting the G-man, is Nihilanth. He keeps a lot of secrets, a lot. More precisely, he kept. After Gordon Freeman killed Nihilanth, this character took all his secrets to the grave.

“The head with absolutely dead sockets like eyes and mouth was disproportionately larger than the body, long thin arms, crowned with bracelets, ended with the same thin fingers, crowned with sharp claws, the third arm protruding from the chest was as if sewn to the body (rough seams were visible), and below, instead of legs, there was an implant that allowed one to stay in the air. In all his appearance he resembled some kind of giant embryo. The whitish skin on the round tummy ran in disgusting folds. A dozen bright fireballs, intended either for defense or attack, slowly rotated around the head. Gordon looked at the giant and didn’t know what to do.»
(Sergey Dmitriev. Book based on Half-Life)

Little is known about Nihilanth. But what is known plunges us into the abyss of thought. Questions arise faster than answers. Based on everything we know, we can build a completely different portrait of Nihilanth – not a cruel conqueror, but a kind of Spartacus, leading humiliated and insulted slaves to victory against the Alliance system.

Yes, there is an opinion, and it is predominant among all others, that Nihilanth is connected with the interworld totalitarian system Alliance. And connected by the most important thing, mainly.

Versions based on the fact that Nihilanth is associated with the Alliance

Version No. 1
Nihilanth is https://nongamstop-casinos.uk/ the ruler, autocrat of the Vorth race, which had its own territories in parallel worlds. Of course, the Alliance, as a system based on a policy of conquest, is gathering campaigns against the Vort race. Having defended for quite a long time and having already come to a state of siege on the last crumbs of the earth, Nihilanth moves with his army to the border world of Zen, where the Alliance was unable to reach the Vorta race.

Version No. 2
Almost no different from the first version. But here, before reaching Zen, Nihilanth is defeated in the battle against the Alliance and the Vort race becomes subordinate to this totalitarian system. After some time, Nihilanth raises a rebellion and, taking part of his subordinates, goes at the very last moment to Zen, where he sets up a temporary camp. Until the Alliance finds. Or the people from Black Mesa will not open a passage to the world of Xen.

Version No. 3
Combines versions one and two. Having been conquered (second version), the Vort race, led by Nihilanth, turns out to be the “viceroy” race in the world of Xen on behalf of the Alliance. Nihilanth, sensing a gap in space-time, immediately sends his soldiers there (vortigaunts, controllers, grants, (possibly) gargantuas). A plan emerges to capture another world to create a springboard against the Alliance.

“What we saw in Half-Life was the end of a long struggle between the Alliance and the last of the Nihilanth race. The “world” of Nihilanth (assuming that such a thing existed) remained far in the past for him; Xen became their last refuge, but they found themselves backed up against a wall, and when the wall cracked, it allowed them to leak into our dimension. Xen itself is a transit corridor between dimensions – a place of constant confrontation between forces.»
(Mark Laidlaw. Screenwriter VALVe Software)

The history of Nihilanth himself is also very interesting and mysterious. Most likely, Nihilanth himself was also a conqueror and led expansion into other worlds, including the Vort race. Here the question arises about the conquest of the Vort race itself. The fact is that all the creatures of this race are telepathically united with each other, and this connection is so strong that it is absolutely impossible for it to be broken (as a result, a global “entity” is formed). Thus, the cohesion of the Vort race becomes both a major advantage and a strong disadvantage. It was not difficult for Nihilanth to enslave the Vort race; he just had to take the place of the node connecting each and every one of the Race. Perhaps this can explain the implanted third arm of Nihilanth – for greater similarity with the Vort race.

Half-Life Events
Nihilanth is trying to transfer his entire contingent to Earth. In order to prevent this, the team of the Lambda complex sends Dr. Gordon Freeman, who has gone through the hell of Black Mesa, to Xen to destroy the Nihilanth (this was the only way to close the gap). While in Xena, Dr. Freeman repeatedly found himself in a mental connection with Nihilanth. The phrases he uttered became the main object of attention.

1. "Comes…another.. "—"Came… another one. ". There is basically nothing special here except the word “another”. That is, before Gordon, guests already came to Nihilanth. And not necessarily people in "H" suits.E.V" whose corpses Dr. Freeman saw in Xena. Perhaps representatives of the Alliance also visited Nihilanth.

2. "Win… you can’t win. "—"Win… you can’t win", or "You can’t… win. ". Yes, Nihilanth was probably trying to lead Gordon astray, to make him doubt his abilities. But there’s something else hiding here. Since Nihilanth knew what would happen to humanity in the event of his death (this concerned the Alliance), he tried, no matter how stupid it may sound, to warn Gordon that nothing was an obstacle to the Alliance, and that he was better than the Alliance. As we know, Nihilanth’s warning turned out to be bad.

3. "Done…what have you done. "—"Did… what did you do. ", but a more correct translation option "What have you done… what have you done. ". All Nihilanth’s phrases have a duality, but this one is unlikely. Because this phrase sounds after we dealt with Gonarch, and one can assume that Nihilanth simply felt sorry for his little animal.

4. "You are man… he is not man… for you he waits… for you. "—"You are a man… he is not a man… he is waiting for you… for you. ". A hint of G-man. Apparently, here too – Nihilanth tried to warn Gordon about what awaits him in the end. And he was right.

5. "Die… you all die… you all die. "—"You will die… all of you will die… all of you. ". Almost the same. Either Nihilanth spoke about his victory, or about Gordon Freeman’s victory, and then about the Alliance invasion.

6. "The last… I am the last. "—"Last… I’m the last one left. ". – Now this is where it gets interesting. All versions are removed to the side. Judging by this phrase, we can build a theory that Nihilanth is not the first leader of the Vorth race, and not the first viceroy of Xen. Or – the word “the last” may indicate a milestone – that is, the Vort race is the last race captured by the Alliance before Earth.

7. "Alone… not you alone… not you alone. "—"Alone… you are not alone… you are not alone. ". Alliance connection. Nihilanth tells Gordon that humans are not the only race in the universe. In particular, there is also the Alliance.

8. "Deceive you… will deceive you. "—"You will be deceived… you will be deceived". It is unknown what Nihilanth meant by this phrase. Either again he was hinting at the G-man, or he was hinting at the Alliance (Wallace Breen’s viceroy on Earth).

During the battle between Gordon Freeman and Nihilanth, Nihilanth showed remarkable abilities in telepathy, teleportation, telekinesis. It seems that Nihilanth was specially bred by the Alliance (something like modernization of human specimens). As you can see, the sample rebelled.

Epilogue
Nihilanth is certainly a key figure in the Half-Life universe. If he had remained alive, then answers to some questions would not have been long in coming. It is possible that Nihilanth, like all the other characters, played his own game. Against the Alliance. Against the organization that G-man worked for. And he knew that if he died, he would still finish what he started.

Assassin’s Creed: Unity

First Assassin’s Creed was often boring, but she still had one strong trait: she had to plan. Here’s a square with a bunch of guards, here’s a victim yelling something in the crowd, here’s a set of assassin’s tools – get out of it!

But then the series only simplified the relationship between hunter and prey. IN Black Flag Edward Kenway simply came, killed and ran away about his business. No emotions, no tension.

Unity very controversial, but nevertheless she was the first not afraid to return to where it all began. Gone are naval battles, a complex trading system, and little things like horse riding. What’s left?? The most important thing remains.

The simple art of killing

In the structure of ordinary missions Unity little has changed, but when it comes to the main thing – murders – everything changes. Each time it is a large-scale puzzle in the spirit Hitman. You usually have to act in large locations, such as squares or palace-fortresses with adjacent lands. And again, you can decide for yourself which way to approach the victim.

Sometimes the game marks places worthy of attention on the map: here you can get the key to the back entrance, and here a keg of poisoned wine will come in handy. With these tips, you can pull off the job with special grace, finishing off the victim, say, in a confessional. By the time the guards come to their senses, there’s already no trace of you.

► B Unity , https://independentcasinosites.co.uk/review/palm-casino/ just like Hitman , you can disguise yourself, but without pulling on other people’s trousers. With the help of a special ability, the hero briefly transforms into a guard, townsman or nobleman in a second.

► In the new conditions of “hunting”, eagle vision, highlighting opponents even through walls, will become almost the most popular tool.

But no one will impose this style of passing. There are usually so many guards at the levels that it is rarely possible to carry out the operation very quietly. However, this was the original philosophy Assassin’s Creed – create opportunities, think on your feet.

Location device helps. A commotion accidentally created on the fourth floor is unlikely to quickly attract the attention of a victim living on the first, but a timely commotion will help you get close to him. This encourages decisive action: even the most hopeless situation can be turned to your advantage.

► Several times during the game the Animus (now Helix) will naturally freeze, and Arno will have to survive for some time in another era. It’s a pity that such episodes are fleeting – the idea is wow!

It will no longer be possible to burst in noisily and daringly cut everyone off, the combat system has been significantly reworked, and enemies have begun to pose a significant threat. Opponents no longer intend to wait for you to complete your swing or perform a spectacular finishing move. They don’t even attack in turns: catching two axes in the back and a bullet in the forehead at the same time is now par for the course.

Events can unfold in dozens of scenarios. So you carried out a massacre, but hid from the guards behind a smoke screen and go head-on directly at the victim who was left without protection. But you carefully remove the sentries on the towers and walls, hoping to find a good point and jump onto the target from a height. And then they discovered that the window in the victim’s room was open. All that remains is to distract the bodyguards..

Brother for brother

The script has never been a strong point Assassin’s Creed , And Unity , alas, no exception.

This time we get the role of Arno, who as a child survived the death of his assassin father and came under the tutelage of a Templar. For the time being, he did not suspect anything and simply lived, experiencing deep and even mutual feelings for his half-sister Eliza. But one day Arno’s stepfather was killed, and it was our hero who was accused. And he would go to the chopping block, but his father’s old friend, also an assassin, saves the young man and convinces him to join the brotherhood.

► A budding love story is intriguing at first. Arno – assassin, Elisa – Templar. Almost Romeo and Juliet!

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